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Today, large companies, especially corporate giants like Samsung, do not surprise users with extraordinary products... |
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Tuesday 22 June 2010
Editorial: Nokia & The Press - You Had Better Not Tell The Emperor He Has No Clothes
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Author: Irina Turina Source: Adobe Translation by: Paul Smith
Adobe have given the green light for Flash 10.1 to be released for Android. Demos of Flash 10.1 running on Android devices have been doing the rounds for a while now of course, but at last users will be able to try it out for themselves. It goes without saying that the release is for those lucky enough to be running Froyo (Android 2.2). It's not just Android users that can take Adobe's finest for a spin, Flash 10.1 has been released to mobile platform partners for devices running Blackberry OS, webOS and upcoming versions of Symbian, Win dows Phone 7, LiMo and MeeGo. Basically every major player in the smartphone scene ... well almost every major player. Apple famously, or should that be infamously, refuses to allow Flash anywhere near its iOS platform so whilst iPhone users may be enjoying the delights of iOS 4 this week, they won't be enjoying the delights of Flash, and for those that can use Flash on their device Adobe are promising some delights indeed talking up, as they are, its optimisation for touch based input, accelerometer recognition and zooming functionality. That's the jist of the announce ment, but if you're the type that likes to know all the little details check out the full press release.
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Author: Ivanov Konstantin Source: IntoMobile Translation by: Paul Smith
Anyone who pays even the slightest bit of attention to the mobile industry will know by now that OLED screens haven't exactly been in ample supply of late, despite Samsung's best efforts at ramping up production. Well the South Korean manufacturer is all set to pour $2.1 billion into a new factory that will be able to produce some 30 million 3 inch OLED screens a month, or in other words 360 million a year. Why is this important? Well for one thing it will help to address supply problems, but Samsung have another reason for investing so much in this new plant ... growth. Samsung is a company that wants to grab a larger slice of the mobile pie, indeed they ultimately want to be the world's largest producer of mobile phones. To do that they need to take on Nokia, which currently produces somewhere in the region of 40% of all phones manufactured. Nokia can achieve that feat because of their huge manufacturing base and thir well established supply lines. Samsung are looking to equal that to give them the resources they need to increase their market share. Even if they don't overtake Nokia, at least no one should be short of an OLED screen!
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Author: Ivanov Konstantin Source: Engadget Translation by: Paul Smith
There have been whispers in dark corners that Google might be looking to enter the music scene for a while now and those rumours were given a boost today by the Wall Street Journal. The paper is saying that undisclosed sources (aren't they always?!) have informed them that Google plans on launching its very own music store, presumably later this year. Initially the store would be a straightforward mechanism for customers to stream or download music, but in time, the sources say, Google would look to tie it into search (no surprise there) and eventually there would be a link-up with Android sometime next year. Remember that demo of music being purchased over the air on Android during Google's I/O event? If these rumours are to be believed it won't b all that far off that such a system goes public. Launching its own music store would help fill in a hole in Google's operations and help to put Android on a more square footing with Apple's iPhone, which of course already has access to OTA music purchases from the iTunes store. Of course it will also help to cement the rivalry that has grown up between Apple and Google ...
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Author: Irina Turina Source: Pocket-Lint Translation by: Paul Smith
Every now and again we see something that is just so intrinsically geeky and downright fun that it just begs to be posted.This is one such item. Developer Grant Skinner has come up with a multiplayer version of the Atari classic, Asteroids, for Android. However, this is no ordinary game you will see appearing in the Market. On the contrary, it utilises Abobe Air running on a desktop (and the app on the phone) to create a multi-player game across multiple visual experiences. Skinner has dubbed it 'Androideroids'. The game supports up to 8 players simultaneously and you can evens witch to a first shooter perspective on your handset, which acts as your controller by the way. I'm really not doing it justice writing about though, go check out the video below to see it in all its geeky glory.
Androideroids (rough cut) from Grant Skinner on Vimeo.
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